![]() ![]() But that level of fine control isn’t really feasible, and that’s a shame.įortunately, the fact that you participate directly in battles brings with it a chance to make some clever choices. ![]() It would have been great fun to be able to quickly issue orders to a squad of damage spongy zombies mixed with healing units to push the front line, supporting them with a group of archers protected by Plank Golems raining pain upon the Piglins. It’s also disappointing that there’s no way to create battle groups of specific units – you can command all of a certain unit type at once, but not custom groups of mixed troops. ![]() The fact that it is so straightforward is great, as it makes it easy to jump right into the action without a steep learning curve or thick manual to memorize. ![]() Cobblestone Golems have a lot of health but aren’t great at dealing damage quickly, Plank Golems are the opposite, Mossy Golems heal, etc. There's a handful of interesting unit types, each with a very clear niche that they fill. Unlike Starcraft or Command and Conquer, where you occupy the seat of some far off overseer commanding a complex legion of forces from above that landscape, Legends puts on you the field of battle directly similar to the Overlord series, giving you control of a warrior fighting alongside a small squad of summonable units. It all looks great thanks to a vibrant color palette and some excellent lighting – as is Minecraft tradition, nights bring added danger from aggressive enemies, but it's hard to dread their arrival when it’s preceded by gorgeous sunsets over stunning vistas. The entire world looks like it was pulled straight from the main Minecraft series, with landscapes, NPCs, and blocks of ore that are identical to their counterparts. Minecraft’s iconic blocky style has been well established across its many spin-offs and adaptations by now, but it's still extremely well implemented here. ![]()
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